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Wanted Guns Pc Game ((BETTER))


Wanted Guns is a first-person shooter game which embraces a Wild West theme. Some players have associated its layout and overall appearance with the classic NES platform Gunsmoke. However, the first-person perspective associated with this version brings an extra level of realism and excitement. The graphics are quite impressive for its time and there are multiple levels to enjoy, each one more challenging than the last. It was originally developed and distributed by Iridon Interactive.




wanted guns pc game



Wanted Guns is an excellent platform for anyone who is a fan of classic shoot-'em-up games. The main character is a rather surly priest by the name of Reverend Devlin. Although he is associated with a violent past, he has been trying to change his ways. Unfortunately, his numerous enemies are hardly forgiving. Players will experience realistic environments such as Mexico as well as the Wild West of the United States. The main goal is to defeat a gang known as "Los Gauchos".


Wanted Guns boasts an impressive amount of detail and its first-person mode truly immerses the player within harsh environments. The addition of realistic audio bytes and classic duels further add to the immortal feel of the game. Different power-ups and weapons will be encountered along the way.


A slew of trigger happy enemies - ride 'em down with your horse or kill them using an impressive arsenal of typical western firearms including dual revolvers, barreled shotguns, Winchesters, and dynamite.


Wanted: Weapons of Fate is a third-person shooter video game, first developed and published by I-play in 2008,[1] before being developed by Grin and published by Warner Bros. Interactive and distributed by Universal Studios in 2009, based on the film of the same name.[3] It was released for mobile phones, Microsoft Windows, PlayStation 3 and Xbox 360.


Wesley tags along and kills Brummel, taking his piece of the code as well. However, Wesley notices that Pekwarsky is holding something back - Pekwarsky's really after the kill order that was taken at the beginning of the game. Wesley then gains the Killer suit and the Nightshade pistol. Along the way, Wesley kills Araña and takes her code as well. He then descends into the crypt and finds his father's mummified body. He takes the Fire Eater guns placed in his hands and promises him that he'll take care of the Immortal.


Throughout the game, there are several flashbacks to reveal Cross' story from the beginning as told by Pekwarsky. He first has to guard Alyse, who has recently given birth to Wesley. However, he fails as the Immortal shoots her and he barely escapes with the baby intact. Later, on a mission to kill a member of the Fraternity given to him by Sloan, Cross engages the Immortal on an airliner, only to escape in a red Dodge Viper. After he returns to the Fraternity, he confronts Sloan for giving him a false kill order and framing him as a rogue assassin. Before the two can quarrel, the Paris Fraternity invades the Chicago Fraternity looking for Cross. During the fight, he discovers a kill order for Sloan and realizes his treachery. However, Sloan turns Cross' comrades against him and Cross is forced to flee after the Immortal. In a duel with him, Cross manages to fire a bullet straight into the Immortal's gun which explodes, severely damaging the Immortal's face.


After defeating the Immortal, Wesley has a philosophical dialogue with the Immortal. The latter says that even though Wesley's parents were fanatics, they put their faith in the Loom, and that no great human endeavour was ever achieved without faith. Wesley has had enough, and fires the bullet with Wesley's name on it at the Immortal. Endings vary depending whether the PC or the console version of the game is played. On the console, it ends with Wesley killing the Immortal while on the PC, it ends with the bullet missing the Immortal's head and Wesley urinating in his face.


The player controls Wesley, while in flashback sequences, the player controls Cross, Wesley's father. His father's Fire Eater guns can curve Shrapnel bullets, an explosive variation of the regular bullets. The player also can use other characters that can be unlocked by defeating bosses: the SWAT leader, the Russian, Brummel and Araña/Spider.[citation needed]


It was announced that a demo would be released on Xbox Live and the PlayStation Network on 5 March 2009. The demo features the level Fear Of Flying, allowing the player to take control of Cross as he attempts to escape from a group of enemies on an airplane flying at 30,000 feet above ground. It also included tutorial levels where players learn how to use basic combat skills, as well as the bullet-curve & enhanced quick time movement (bullet time) gameplay, mechanics. The demo included a cut-scene introducing 'The Immortal', the main antagonist of the game. Wanted: Weapons of Fate was released on 24 March 2009 in America and on 3 April in the UK.[citation needed]


Wesley still has actor James McAvoy's likeness despite his voice being provided by Jimmi Simpson. The costume worn by Wesley in the original Wanted comic was given to the game version "to make the comic-book fans happy" and make him "look really badass". Thomas Kretschmann and Terence Stamp reprise their roles as Cross and Pekwarsky, and Paz Vega voices Araña, a character inspired by Angelina Jolie's Fox.[4]


Weapons of Fate uses expanded and looped musical cues from the Wanted: Original Motion Picture Soundtrack by Danny Elfman. In addition, the track "The Little Things", performed by Elfman, was remixed by British music outfit Unkle to be used as the game's title song. The Wanted: Weapons of Fate - The Little Things (UNKLE Variation) [Soundtrack from the Video Game] - Single was sold as a digital download as of 31 March 2009.[5]


Wanted: Weapons of Fate received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[23][24][25] In Australia, Hyper's Yuri Spaceface commended the game, stating that it did not "simply ape the action of the movie/comic [and] the assassin skills are nicely done". However, he criticised it for being "flashy and loud, but ultimately really quite shallow".[26] In Japan, where the PlayStation 3 and Xbox 360 versions were ported and published by Spike on 25 June 2009,[citation needed] Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[7]


Entertainment Weekly gave it a B, stating that it met the same thrill expectations as the film.[27] The A.V. Club gave the Xbox 360 version a B, saying that it was "Grim, nonsensical, and yet oddly satisfying. If you're in the mood for a short, sweet, guilty pleasure, Wanted: Weapons Of Fate has what you need."[21] 411Mania gave the PS3 version a score of 6.8 out of 10, saying that "If you loved the movie and love third person shooters you will love Wanted: Weapons of Fate. But with little replayability and a short single player campaign don't expect to get any longevity out of the game. For most people Wanted will be a good rental before returning to other shooters."[28] However, The Daily Telegraph gave the PS3 and Xbox 360 versions six out of ten and stated that "Due to [the game's] shortness of length, repetitive (and at times annoying) gameplay and non-existent re-play value, it's hard to justify paying the full recommended retail price for it."[22] Teletext GameCentral gave the PS3 version five out of ten, saying that it was "Exactly the game you'd expect to result from the film, with fun effects but no variety or depth."[24] Edge gave it a score of four out of ten, saying, "A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation."[29]


The crux of the game happens straight after the events of the film with intermittent criss-crossing between Wesley's character and Cross's. Thankfully, the game sticks to the characters of the book better than it does with the film. Wesley is a totally annoying prat, just like the book, and the rest of the film cast (with the exception of a very brief appearance of Morgan Freeman, who looks more like Nelson Mandela) aren't even in the game. Which, trust me, is beneficial. The game starts you off with a running tutorial, having you do things in very specific ways in order to get familiar with the mechanics. One of the things I did like about Wanted is that if you get very comfortable with the controls, and you end up actually calculating the order and method of killing the enemies, you can perform some pretty amazing feats, which look REALLY cool, especially in slow motion. For the most part the plot of the game is OK, it's not as good as the graphic novel (which it was never going to be) but it's a damn sight better than the film. Actually, the fact that it doesn't involve the Loom of Fate automatically makes it better than the film, so that's a plus.


In terms of bad things about Wanted: Weapons of Fate, I personally think that it's as good as any other 3rd person run and gun style game. The job gets done, the plot isn't really deep but then again people don't play the game for plot, they just want to shoot things. To that end I think it probably should have been about twice as long. As it stands, I finished the game in just over 5 hours, and I was trying to explore every inch of the levels, so it's not a long game by any means. I would say it's worth a rental or borrow; a weekend should be enough to see the game from beginning to end without any real problems. Once you've played through it once you unlock another difficulty level and the option to play through the game again as another character, but these are just skins, they don't change how the game is played at all so I didn't really see the point.


Short Term: Short term is the only real way to categorize Wanted with it only being a fraction over 5 hours in length, and for what it is, it's an OK game. Nothing really to write home about. You won't feel like you've wasted your time playing it though. - 50Long Term: For this review I'm going to consider 'Long Term' as meaning re-playability seeing as the game is so short there isn't really anything else to consider 'Long Term'. There is very little, if any, replay value for most people in Wanted: Weapon's of Fate. Unlock another difficulty level and some more skins for the main character model, but other than that there's nothing. No multiplayer, no alternative game pathways, no nothing. Maybe in a year or so I might have wanted to play it again on the harder setting, but not any time soon. - 10Overall: Overall, even though Wanted: Weapons of Fate is better than the film, it's still not a good game. If you missed it, you wouldn't feel like you'd missed out on a gaming gem. I'm sure this kind of mechanic will be used in something else sooner or later, maybe even something with a storyline. If we're really lucky, maybe they'll even include some gameplay. - Note: The developers of Wanted: Weapons of Fate, GRIN, have since been lost into the gaming history ether. Even though their last efforts weren't the best in the world (Terminator: Salvation and Wanted: Weapons of Fate), they did create the new widely liked Bionic Commando. No studio deserves to be treated the way GRIN was by their publishers. Development houses do all the work and publishers take all the credit, then when they're done with them, they just throw them to the side. It's a shame. I'm sure GRIN had some special stuff lined up for the gaming world which will, thanks again to publishers, never be seen. For the full story see -online.net/news/32601/GRIN-forced-to-close-after-delayed-payments 350c69d7ab


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